Fantastic Roguelite, Hades Meets Smash Bros! | Let's Try: Spiritfall



Get Spiritfall: https://store.steampowered.com/app/1835240/Spiritfall/

Spiritfall is a fast-paced Action Roguelite with combat influenced by 2D Platform Fighters. Battle against a multitude of enemies using an ever-changing arsenal of powers.

The Let’s Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.

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Spiritfall (formerly From the Brink) combines Hack and Slash combat, nimble platform brawling, and Rogue-lite mechanics into one!
Traverse dangerous regions and unleash deadly combos as you battle against a multitude of enemies at the same time.

#Spiritfall

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21 thoughts on “Fantastic Roguelite, Hades Meets Smash Bros! | Let's Try: Spiritfall”

  1. 26:56 it's that low because it's per UNIQUE status effect, meaning confuse would be +8%, if they are on fire too it's 16, got the crit debuff 24, i they are also wet 32%, and so on, it can be really good depending on what debuffs you have, it's extra good for the swords since they have a unique debuff, but in general you tend to have at least 2 debuff spirit characters unless you activly avoid them.

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  2. You probably realized this but bosses have super armor during certain attacks, indicated by the golden shield icon on top of then while they're in the animation. That's why you sometimes couldn't stun the final boss.

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  3. Retro is cracked. I always have problems with combo trickster style gameplay. It's clear that you can play it cool and do some nasty combos but only when you in control and know what you're doing (not without accidental good plays).

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  4. The runs go really quick the more you llay the game. I currently can do a run in about 30 minutes average.

    You also have to unlock the Equinox weapon as its so insane to play and is my new favorite weapon type over the gloves.

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  5. I picked this up, mainly based on the aesthetic and the fact there's a bow (Bow is my favorite weapon in brawlhalla) and I proceeded to put nearly 3 hours into it in 1 sitting. I wasn't sure how the platform fighting elements would work against regular mobs, as I've always enjoyed focused 1 on 1 combat with the aim of building damage and trying to finish the foe off. The splat damage mechanic still makes knockback and positioning really cool, and comboing your foes just they die feels great. Sure enough though, the rifts where you try and 3 stock a foe in a more traditional platform fighter arena are probably my favorite bits of the game. I don't think the bow will end up being my top weapon like it is in Brawlhalla as there the light attacks have this slightly better flow to them that I just don't quite get with this game's. Still I'm maining it and having fun right now.

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  6. the art style feels a bit all over the place like you have some characters very angular with realistic features and then you have the main character that looks bouncy and cartoony (hard to explain not an animator) but look at the contrast between the first bosses design and the character you play

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  7. Heyyyy! Thank you! I commented a couple times on this! Spiritfall is my favorite rogue like now and the options and upgrades are crazy good! I love the way you can make it harder and build crazy combos. Been playing it since you showed it. The weapon updates for alternates forms made a HUGE difference for the mid game.

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