MOST REQUESTED RUN EVER?! Making The BIGGEST Pressure Points With Gilgamesh! | Hades



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38 thoughts on “MOST REQUESTED RUN EVER?! Making The BIGGEST Pressure Points With Gilgamesh! | Hades”

  1. I havent commented on your vids too much but i just wanna say your awesome man! Been watching your Hades vids ever since the game came to xbox and have been loving them so much! And granpa is just the best!!

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  2. Could u have modded the first room and secured pp first and made this work better? I dont know… i feel like theres no good way to do this run…another case of chat being wrong

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  3. Gilgamesh seems so cool on paper, but when it comes to gameplay it feels so clunky and flawed. The one merit of the Aspect (the increased number of dashes) is offset by possibly the worst dash-attack of any of the melee weapons in the game, making what SHOULD feel fast instead feel like you're experiencing constant whiplash — less of a wild animal lunging around and more like an idiot trying to dodge traffic. On top of this, Maim feels like a complete after-thought, especially with the horrible damage-buff it grants enemies for a means of 'balance'.

    Whilst, yes, SOME builds work with Gilga, they're gimmicky at best and cumbersome at absolute worst, and I'd rather personally take a Zag Aspect over Gilga almost any day. At the least, they're reliable and you know almost exactly what you're getting outside of RNG.

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  4. It's not always all about the size or rarity of the boon.
    Sometimes it's…

    ALL ABOUT THE METS BABY, LETS GO METS. COME ON METS, LOVE THE METS. ALRIGHT GET A HOME RUN BABY! LOVE THE METS! WOOOOO! Love the Mets.

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  5. have you tried gilgamesh fists + the kick hammer boon on special + poseidon special + 30% special speed from hermes, pretty solid and fun build u just spam dash + special

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  6. Really thought you were toast to the deadline going into dad with that little time. Good stuff.

    Also it's fun when we can tell from context clues that the run is like a month old, haha.

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  7. Maybe someone can explain this to me. Why do people run splash dash on melee builds? Splash dash is obviously a good boon, but even if I'm running a spear I frequently knock enemies out of my attack range. Walls are useful sure, but that's not always an option. I don't think the loss of consistency is worth it.

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