My favorite aspect never fails. | Hades 2



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35 thoughts on “My favorite aspect never fails. | Hades 2”

  1. i honestly think hestia or hera would be better because they can both help with origination hestia will build up a bit of scorch which will keep doing damage meanwhile hera would probably cause enemies inside the cast to share damage from getting hit with the cast so they'll take the big pop of damage and then smaller pops of damage if im assuming correctly how that would work

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  2. Just when you think you can't love Charon enough in the first game he blesses you with the ability to annihilate health bars the same way he previously did with yours.

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  3. NOOOOO!!!!! The Hades 1 thingies about dying I hate them! I wanted more Greece! I still cannot find a fish in Greece and the last 2 times I saw a fishing point at hades I had died… T_T

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  4. If it is confirmed that it works, then correct me but I'm almost certain that the Apollo/Zeus duo effect does not work unless you pay the extra 30 magic. So using it with Charon is kinda pointless imo. Idk if it has changed, but the last time i tried this, the cast definitely did not have lightning bolts unless i paid the extra magic costs.

    Also I absolutely agree that the keepsakes are more interesting in this game, and the way the Gods' keepsake work with the rarify is 1000% better

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  5. i really like how zagreus didnt take himself too seriously but i think Mel's more serious demeanor fits the stakes of this game really well. itd be nice if there were more lighthearted moments but i think that could come more from the supporting cast in this game.

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  6. I don't specifically agree that Thanatos was a "blank slate", I think he projects that (and we can hypothesize for hours on why Death would need or want to present themselves as a blank slate to others lol), but when you meet him he kinda immediately comes across as pouty? not quite petulant but definitely has a little bit of that quality, and as we meet him more we see more of them. he's definitely understated, but not quite blank, and it makes sense to me narratively to put him with zag who has such a forward personality of his own, but i definitely see how as a gameplay aspect he can fall somewhat short because it's also the player who is zag and experiencing than as themselves, not as zag would experience him.

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  7. On the subject of glitches that made their way into finished games: my favorite comes from the original Street Fighter 2. During development, the devs noticed a glitch that allowed players who were quick enough to "cancel" certain moves into others. The head gameplay designer thought this was so interesting that he made the decision to keep it in the game. This feature became the first popular implementation of combos in a fighting game–something integral to the genre today.😊

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  8. I really disagree that Mel isn’t funny.

    She takes things dead serious no matter what they are, is deeply sincere and even naive at points, because she was raised with a single purpose in mind.

    That makes it so her interacting with anyone ever becomes deeply entertaining.

    Her asking Odysseus if mortals shower? Hilarious. Treating Skelly with the utmost respect and dignity because she cannot fanthom him lying, incredible, her repeatedly not understanding that Eris wants to get her attention and being like “>:((((( Why u working for Chronos” as Eris calls her babe, incredible. She calls the little rat boss her “worthiest opponent” and still responds Narcissus with the utmost sincerity. She isn’t quippy like Zagreus but her absolute lack of social tact makes her very entertaining. Also she is just much more aggressive than Zag she gets so angry.

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  9. How is Odysseus boring bro he is the most divorced guy in the world and is out there moping about how woman are the greatest weakness of all he takes me out.

    Moros is weird. He seemed really interesting at first but then he will not stop just talking about the fates

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  10. There absolutely is a bunch of stories about the development of older games. I'm not sure I can name channels here, but you can look up "War stories" series here on youtube. Add some keywords (like game names – Diablo, Prince of Persia, Homeworld etc.) and you'll probably find some.

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  11. I don't think thanatos and Odysseus are boring. Yeah they are not the most exciting characters but they have fun personalities. They are serious and kind pretty much like mel but it doesn't mean they are not humane when you dig into them.

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  12. I just realized that I was avoiding proeminence flare with that aspect cause I thought that it would never trigger since I was only regular casting, I feel so dumb…

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  13. During that Chronos fight armor did block the boomerang, but you kept standing and for some reason it hit you for the second time during the same flight. Or maybe it was because it was a midpoint between throw/return arcs, so it "recharged" its hit. I don't know how that works exactly.
    I also don't think the first Duo works very well and very reliably with this aspect…

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  14. There's also some comedy in the withering remarks the gods deliver to eachother when you get a duo. Feels ike there might be more of that in Hades 2, and more is sure to come.

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  15. I feel like all the ranged casts are a detriment most of the time. They miss too often and throw off muscle memory, especially if you get them late in the run which is when they tend to appear.

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  16. Was starting Zeus cast for fun, or is it really that good? I can't imagine starting with anything but Apollo gain on this aspect, but I'm not pretending to be an expert

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  17. The text might mean specifically channeling your omega cast is how you activate the boon, because somethings you can actively choose to not channel extra magic into it and just do the regular version of the omega move, so aspect of Charon doesn't count more than the first 15 to channel the initial omega cast, anything that would require extra channeling wouldn't activate. This is my guess, at least

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  18. Something about the Keepsakes in Hades 2 I feel is better from the first game is that they feel more designed to work with different Fear (pin), builds (Hammer, Stone) and situations (Eye, Wheel, Lion Tooth). Might be kinda self evident, but still.

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