My favorite Skull aspect delivers at 32 Fear | Hades 2



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29 thoughts on “My favorite Skull aspect delivers at 32 Fear | Hades 2”

  1. I'm struggling with 16 fear Underworld path and he's casually clearing 32 fear 😆
    Edit: Nvm cleared 16 right after this comment, but there ain't no way I'm trying 32!

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  2. I like the aspect — it feels like Beowulf in hades 1 but it doesn’t feel as good because the skulls don’t seem to blow up consistently at the end of the special

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  3. I don't really like Medea Skull it feels really underwhelming honestly and the fact that you pretty much have no choice but to omega special into enemies or else you're trading damage feels really shit to me

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  4. How to Activate all 25 Arcanas Simultaneously (AKA Arcana Of The Ages in the Fated List)
    Disclaimer: I haven't Tested It Yet 👀

    Step 1: Activate atleast 14 Cards (if you can activate more thats even better).
    Step 2: Upgrade Crystal Figurine Keep Sake and Judgement Arcana to Rank 3.
    Step 3: DO NOT UPGRADE ANY OTHER INACTIVE CARDS TO RANK 3 😳
    Step 4: Defeat Hecate and pray that the Crystal Figurine Rolls The Judgement Arcana.
    Step 5: Defeat Chronos.

    Yes…. The Crystal Figurine ChooseS Which Cards to Activate based on its Own Rank so If Judgement is the only Rank 3 Card then that's the the one it should Roll. Sloppy Game Design…. You shouldnt have to Avoid Upgrading things to Complete a Challenge 🤔

    3 Runs so Far and I haven't Rolled Judgement Yet 😭

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  5. I dont agree that moon water needs a nerf. On higher fear, that heal is essentially non-existent and I actually prefer other hexes cause the gains are so minimal.

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  6. My thoughts on the hexes:

    Yeah moon water I think maybe just needs fewer uses, or to heal less? Start with 1 use (maybe even limit to a single use)? Maybe increase the mana cost to like 100-120? Also the upgrade that gives coins is weird and insignificant. Move it to a new hex that is more focused around that… replace it with an effect that reduces the mana cost.

    Dark side should just apply/include your attack and special boons and benefit from any other such boons that impact attacks and specials. If it could apply curses and scale with your boons I think it would be fine.

    If I recall lunar ray doesn’t make you invulnerable during the attack which is the big issue I see there (you kinda get stuck in a spot for too long, maybe if you could still dash like zag could with the rail gun). Some builds also just out damage this ability too, so unlike total eclipse it just slows you down sometimes. It needs some juice in short I think.

    Night bloom Should be like half the mana cost to charge I feel. It’s hard to use and doesn’t do much in most cases.

    Twilight curse should not target 10 foes and should be cheaper. Honestly if it was like 1 foe but to charge it up was like 30 mana that would be a lot better and actually usable. Could make it 60 mana and target like 2, then path of stars to have it affect more targets. 10 is overkill and the cost to charge it up makes it hard to use in most cases.

    Wolf howl needs something. The damage it deals isn’t significant enough. If it gave you a buff after using or applied some debuff to the enemies hit… maybe if stunned enemies and/or removed armor effectively then probably be worth it. Idea it applies a curse that makes enemies take 50% more damage (100% to armor) or something.

    Lastly feel like in general the path of stars is lack luster for some hexes. Not enough increase to power (such upgrades should be double I feel what they are currently), lot of the time these just sort of feel kinda just there, not a desirable choice. Some upgrades in short need to feel more impactful. Moon water perhaps the one case currently where path of stars is too good, more an issue with the hex itself though.

    Best hexes to me definitely seem to be:
    Moon Water (kinda like extra death defiances without the death part)
    Phase Shift (Slow effect is just good)
    Total Eclipse (kinda just a super omega cast)

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  7. wait, so is charybdis technically a mini boss? i swear i had a run where i fought charybdis instead of eris, as in, i beat charybdis, went out the door, and got one of the placeholder end screens where the narrator was like "let's just say melinoë ran into some obstacles and died. the end for now!" and then i was back in the crossroads. my partner had a run where the same thing happened. does anyone know why this is?

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  8. I feel like the issue with Polyphemus isn't necessarily that he's hard. The bigger issue is that he's a VERY polarizing boss. He heavily punishes close-range options, especially when those options are the main focus of your build, and weapons like the Axe, Torches, and the Aspect of Medea are extremely hard to use effectively, since he's constantly generating shockwaves and zombies. On the other hand, though, the fight is basically free with Special builds with the Wand or the Twin Blades, since you can stay at a medium distance from the boss, and he has no way of closing the distance besides jumping around a bit. In effect, it discourages the player from using specific builds, since if you're using those builds on a Surface run, you have to get through the Cyclops first.

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  9. This looks so fun! I messed around with the Aspect on Skelly and thought I had to just wait for them to detonate. Makes sense the idea is to dash through. Looks like a super fun playstyle!

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