Premiere Run: Hades, Part 4 Final



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3 thoughts on “Premiere Run: Hades, Part 4 Final”

  1. When it comes to replayability, the issue with Hades is that it has an insanely long tail, by design.

    You need ten successful runs to reach the ending
    You need a large number of additional runs to basically max out everyone's affinity for the epilogue
    And then there are entirely optional bragging-rights rewards you can keep purchasing for many, many further runs beyond that.

    In my game, with around 150 hours and all achievements, there was still more I could do – upgrading weapon aspects, purchasing cosmetics for the House, buying Mirror abilities that I don't use, catching rare fish… And I was still encountering unfamiliar dialogue from time to time too.

    It's a game where your first playthrough only actually ends once you decide you're done, not because you run out of game, so replay is not really the right concept.

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