On GDC Podcast episode 16 we were thrilled to have Greg Kasavin, creative director at Supergiant Games, the studio behind awe-inspiring games like Bastion and most recently the instant-classic Hades.
We spoke with Kasavin spoke at length about his journey from a top-tier game journalist and critic to a game developer at one of today’s most respected studios. We also talked roguelikes, narrative design, and how the “dumb” stuff in games are sometimes what makes them so memorable.
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Love this guy!
Why Did You Delete The Other Video?
Starts at 5:45
RSS feed for this podcast?
Sorry, but I know Greg Kasavin best from his stellar rendition of the opening text from "Samurai Shodown II" for Giant Bomb.
Guy has been around for minnnnnnnn. Hades was so inspiring from a game development perspective, was great watching Greg’s reviews in dial-up/early-Ethernet times lol
Supergiant is the peak of indie dev. Their team is so tightly perfect in each of their respective areas
I'm now 17 minutes in and still no sign of anything related to the title. Lost my patience.
I love hearing their story! And Greg is so passionate about it you can just hear it with the way he talks. Take a well earned break buddy!
great talk!
5:20 for the start of Greg's interview