Supergiant Answers 78 Rapid-Fire Questions About Hades II



As part of this month’s exclusive coverage of Hades II, associate editor Marcus Stewart sat down with two Supergiant Games founders to bombard them with 78 rapid-fire questions. How many endings does the game have? Could Melinoë beat Kratos in a fight? What’s the difference between Chronos, Cronus, and Cronuts? Creative director Greg Kasavin and studio director Amir Rao answer all that and more.

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38 thoughts on “Supergiant Answers 78 Rapid-Fire Questions About Hades II”

  1. It's such a shame that this game already looks too woke to support. Seriously, a god in wheelchair? A god with vitiligo? Man-jaws and/or washboard abs on the women?
    Is this respectful of the Greek mythology they love so much?..

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  2. depending on what sources you consult hades has 0 to 4 children: Pluto god of wealth, Zagreus god of hunt (catching more than killing), Macaria goddess of the blessed death and Melinoe goddess of funerals

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  3. I've already played through to its current endings, who needs sleep anyway?
    My only criticism is that some of the character designs are not that great and I think that's something they need to look at changing for the finished product. I thought the main character is good and I'm glad to see they avoided the stereotypical pitfalls that are fashionable these days when portraying her. She's likeable and not bad looking either. However, somethings off with the artwork for some of the minor characters, and the dev here said it himself – these are Gods and one would expect a standard of beauty in their portrayal which their own design teams have failed at occasionally. They can fix this up for the main title and I hope they understand the reason why they are being criticized over these stylistic choices is because it detracts from the experience of the game when immersion is broken because otherwise cool artwork has suddenly become a look at the cast of little Britain. At least we got Heracles correct, who I think was so good that I was wondering why we aren't playing his story instead of what we got. These are minor gripes, these games will be remembered long into the future and I am highly appreciative of what they have provided us, it doesn't deserve to be misrepresented by sub-par design choices that don't work in its favor.

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  4. This is how video game interviews ought to be. Pretty awkward with two nerds(who are pretty cool). If people are charismatic, they can deceive you. These dudes let their straightforward and amazing answers show the game’s strength.

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