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I think it would be interesting if magnetizing enemies made casts home in on them. Would be great synergy for blade rifts and blizzard shot, but would also help with sticking casts into enemies (including bosses) for the additional damage buff from boiling blood.
A random thing to comment on a Hades video. But check around 24:00.
People have different perception of salt. Often depending on how much salt you eat.
And a pinch of MSG always does wonders.
Guy Pearce is the hunk and Joey Pants is the "villain"
What if they made casts home in on enemies, then any enemy that was hit by a cast (like chiron) can get meathook pulled toward you with special with like double special damage
I think you could buff Talos by having it increase the area of your casts that way it encourages you to use casts that have area affects and it gives you a reason to go for a cast build over an attack build
I think a good way to buff Talos is to have to magnet afflicted enemy take insane trap damage.
20:10 either don't write to disk when loading a new door or do the write in another thread
I'm two minutes in, so I don't know if this is gonna come up but: pulling the gorgon heads in Asphodel into their own projectiles is such a blast, it makes me giggle ever time.
Haelian using the Talos aspect? Insanity!
One solution to the save problem would be to log your current run to a fresh file, and then commit it to the master save file once you're back at the house. That way, no matter how the database is set up, save times would always be consistent.
"What else could Talos have done?"
Special should have also pulled dropped casts towards you (with Infernal Soul) and reduce cast time with Stygian Soul. Like less powerful versions of Auto Reload and Greater Recall.
The debuff is super lame tbh, and Talos is my fave aspect. It should either be 75% and also affect the special, or 100% and not include it. It'd be as broken as Chiron, but that seems worth it to me.
Talos work best with blackout. Pulling enemies to the scintillating ice wine
My Talos idea is to make the pull return your cast stones as well as drawing enemies in
“Coolest” I see you 😂
How many seconds does it take for Demeter to get to 10 on cast?
I feel like at the end the Ares legendary was stacking extra fast because of cast rifts AND call rifts. GG!
Fists are still #1 baby!
I think a simple buff that would've been nice is if the special brought in any bloodstones out on the field, no matter where they are. Would make it the definitive fists aspect for cast builds while still being fairly different from what aspect of posiden does. Also maybe just have the damage debuff apply to everything like aspect of eris, rather than just attack and cast (only being able to apply the debuff to enemies individually + being 50% instead of 75% means it still wouldn't be nearly as busted as aspect of eris, lol)
I like Talos.
11:10 what if talos gave you extra cast slots? Sort of like a free fully loaded.
20:20 the option to download the data as a csv file would be neat.
I think Talos could do something like if a cast is lodged, your special causes the cast dmg to hit them again, and if its not lodged they take the extra % dmg like normal.. also something simple like any dislodged casts can be retrieved with special..
Talos is awesome with Aphrodite cast, or Dionysus with trippy and the zuse duo. Zuse attack+ concentrated fists is good for clearing rooms with Talos as well.
lie all you want you can't fool me
THE THROAT CLEARING GODS DEMANDS IT'S CLEARING..?
anyway 9/10 for the sharpness and the fake story about you have control over your body
Also the call was being affected by the ability that increased damage by every hit plus rush deliver… It's nuts
Actually. Unironically a good potential idea with talus fist: using it with blizzard shot.
Flood shot with the demeter duo leaves tons of tiny ice AOEs, so could you potentially use talus to drag an enemy through a bunch of them and deal a ton more damage than normal?
For Talos buff: your special can be performed during your call (and change the damage buff so it affects the call). That would make it the only aspect in the game that plays toward the call. I think it would be incredible being able to draw enemies into calls like Ares, Dio, Zeus, Demeter, and Poseidon (the yo-yo on this one would soooo fun).
hihi
"i don't need to clear my throat to start a YouTube video"
Me: do it bitch.
Haven't finished the vid but want my ideas down before I forget.
For Talos as is, the pull mechanism was great for me getting used to higher Forced OT/benefits package perks and things like that. I could isolate an enemy by pulling them rather than dealing with a whole mob.
For ways to improve it, my first thoughts were to make it increase enemy damage taken from traps to promote the pulling of enemies
Or even making it so magnetized enemies can trigger traps. My second idea is enemies deal damage to each other as they are pulled to you. Then magnetized enemies are pulled towards each other. So kind of like a shared suffering effect but they are pulled to each other.
Probably would be a better aspect if it pulled in the foe farthest from your line, that way you can get some fun body slams.
Wait I’ve played hades for like hundreds of hours and I don’t get ehy reap what you sow was said at the end. Like I’ve never heard a god speak during combat unless they have the like full call. Could someone explain?
New Aspect of Talos: 80% Attack and Cast increase, but a hammer that changes the pull to a push and increases damage dealt by hitting the wall by 800% (compared to Typhoon's Fury only upping it by about 300%). It's slow and clunky but would be OP in certain areas.
What if Talos, along with pulling enemies toward you also TURNS them around, giving you a free backstab essentially, and it works up to mini-bosses lets say. that to me could pair with a few stuff already in the game, like parting shot (whatever that boon does). But on a basic level it solves the issue of the enemy just smashing you right after they get pulled. They have to turn around first
That build looks like a lot of fun.
From what I could see, the deciding factor with the most damage were not the freezing vortex but the combination of Ares's aid + legendary. The legendary seems to have crazy synergy with Ares's aid in full, since it lasts for more than 6 seconds straight, you could see the bosses health bars melt exponentially when caught in it.