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Cereal is cold soup
I feel like even with 3 star keepsakes, it's so rare for me to get epic choices on the first boon after the last update. What am I doing wrong 🙁
Opinions can absolutely be wrong lol.
Some people have the opinion that the earth is flat. They are categorically wrong.
Opinions on matters of TASTE cannot be wrong.
Thinking is like the one thing we are born able to do. Let's all do it more, yeah?
I can’t hate that weapon my first clear was actually with it using invincibility frames
I think the skull feels like the wonkiest weapon to me, I’ve never been crazy about the gameplay loops of throw the skulls or dash about with them. The other weapons just feel more satisfying to build for and use, imo, or more fitting as a sum of their parts? Maybe that’s the sentiment with others?
mel skull with aphro attack is my go-to build for 32 fear and higher. even better if i can get bolstered and possessed array. with just those four core build aspects i can clear the 5 minute timer on the surface EZ
My least favorite weapon, I can't bring myself to play with that crap.
I just got the game last month; this was the weapon I first got to Chronos with, and I beat him that run. I've since gotten to him a few more times with other weapons, but haven't gotten that second win yet. I don't know how much of that was using this weapon vs the build I had, but if people hate this I don't understand why.
Skull was my first clear ever, way back when EA dropped. IJust because you don't like the weapon doesn't make it bad.
My biggest annoyance w Argent skull is when I fight the sea serpent midboss in Oceanus and my skull flies into a corner cause the snake moved position 😔😔😔
Apart from that I love perse aspect
My goat Revval
I think removing the need for manual pickup would be a big improvement to the skull. Shooting skulls at enemies is awesome. Picking up skulls ends up being kinda tedious though. The special feels boring to me though, its too reminiscent of the shield.
I remember you made another video with this title of "people don't like the skulls" and a lot of the comments were confused because they had never seen anyone complain about it before
everything is so silly when you miss out on a little bit of info from somewhere where you didn't see it haha
Most hated weapon for sure
I feel that the skull took the longest for me to get used to, so I didn't like it much at first. Fortunately there was this guy on Youtube who made some videos that were very helpful.
I feel like you can get a good run going with base skulls but some hammers are so good they can easily like 2-3x your damage output or give so much utility
All hail the magic dodgeball
Argent skull is ok, though, it does feel like it's missing something. It is kinda weird to have a ranged weapon that has an incentive to attack close up… I just realized that the hidden aspect is probably going to be hades cast from hades 1… well, anyway, maybe it should have a dashe-strike, like he said. The dash-strike could be Mel slamming the skull into the ground to have it explode on her. Could make it work with wide grin, too. Make it to where the skulls don't have to bounce for the auto return to make it more viable. It sounds like, and looks like, the problem is more about how it feels to use rather than how much damage it does, as it does feel a little clunky. One of the problems is the aspect of medea, as it works VERY differently from the other two. I'm not sure how you can make it feel less clunky without going all in on making it close range despite being a long range weapon.
Wow, how bizarre to see a video responding to my feedback! A shame my 2nd post regarding this wasn't shown but I posted it a couple days after my first feedback after you must of recorded(love your videos). I never thought the weapon was weak, I thought it was unfun to play with the attack, mostly because of how long the skulls take to drop. The codependency on the hammers I am speaking to, is it feeling codependent on hammers to feel fun to use at all. Since posting that, I made a commitment to give the weapons another chance, and I posted my feedback regarding that experience… I still think the skulls attacks need some tweaking, but I really am enjoying supergiants vision for the weapon, it IS fun in early game if you are willing to use omega special to pick up skulls far away from you or spamming them point blank for the quicker pickup. Apologies if my feedback was confusing
I love the skulls. Don't get the hate. Typically I'll use the special to scoop up my skulls.
Not that it's bad, it's just clunky and unfun. I wouldn't be surprised if it's the lowest usage by a good amount
this hammy person needs to get a grip, SHEESH
I just don’t like the skull ammo mechanic, I don’t find it fun, but that doesn’t mean it isn’t really strong, it’s just not my thing
In total honesty, I always thought that Mel skull + aphro attack would become the speedrun meta because of how easy it is to set up and it's consistent damage. It has really good AoE damage (for just pressing one button) and great single target, and if you get the rhythm down correctly you can pretty much just never run out of skulls. It has some really good followups too that just take it even farther and keep it ahead of the curve.
And despite what a lot of people said, I don't think it's nearly as hammer or rarity/pom dependent as people say. For speedruns I can see some pickiness with only going for Epic/Heroic attack but for casual runs Rare works really well. Plus the poms scale super duper well with Aphro attack. It was the combo that got me through my first clear of this game and got me all my clears up to 40 heat so idk. Maybe there is something major I'm missing.
Mid people hate it cause they dont understand it
The main problem with argent skull is that currently it is a high skill weapon and takes movement and timing to make effective use
Beat 32 fear today for the first time! Aspect of Than with an absolutely disgusting omega attack build (weed killer, flutter strike, and +144% damage from Chaos infusion). Weirdly enough, I couldn't manage to get Aphro's legendary even though I had all the requirements and there weren't any other boons I could take (it literally gave me spare wealth even though the legendary was elegible. I know Aphro legendary is kinda bad but that would be an extra 36% Chaos damage).
Skull is a VERY safe weapon, one of my first clears on Chronos without learning yet his patterns was Skull and Heph attack (A really hated combo) it really helped me to burst and kite doing a really clean clear, it's really different and relies on certain boons like most weapons
argent skull is strong its just a really boring playstyle imo. maybe i haven't given it enough chances
As much as the advice is "git gud", the skull feels like the clunkiest and most uncomfortable weapon.
it's just a very unconventional but strong weapon, i hope the 4th aspect will be a simple bazooka like weapon to lure in more casual players.
The aphro-mel skull combo was probably my easiest 32 fear run (apart from broken gain+charon) back in update 2 i think, back when torches were really bad (might have even been update 1) and the 0 magic fear was almost required simply because it was the original aspect that just doesn't require any setup. You get aphro attack, origination and you're good to go. It's kinda boring and the new mel axe now fills the same niche now, but this still is just a really solid aspect
Number one skull enjoyer here, got some of my first clears on this weapon and I have no idea why everyone hates it?? The explosions feel so good and the I-frames in the omega special are super helpful